Guide

Locker-room psychology

SLEVEN's signature feature is the living locker room. Players are more than stats — morale, chemistry and character all shape the match.

Morale and form

Morale and form are dynamic states that change after every match and training session. A player on a high plays above their raw numbers; a demoralized one plays below them.

Squad chemistry

Chemistry is the bond between players: time together at the club, shared wins and losses. A well-drilled partnership boosts your team in situations where players act together.

Character archetypes

A character (archetype) is a stable trait of the card. It sets how a player reacts to the bench, pressure and locker-room events. Characters can clash or complement one another.

Locker-room events

The locker room is alive: low group morale, a clash of characters, a leader on the bench — all of it triggers events you respond to. It's not random spam, but a consequence of your decisions.

Build a team with character — free, in your browser. PLAY